<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Developer Productivity on Hi, I'm Braddy</title><link>https://yeohbraddy.com/tags/developer-productivity/</link><description>Recent content in Developer Productivity on Hi, I'm Braddy</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sun, 05 Oct 2025 10:13:42 +0100</lastBuildDate><atom:link href="https://yeohbraddy.com/tags/developer-productivity/index.xml" rel="self" type="application/rss+xml"/><item><title>Truths about software engineering I learned</title><link>https://yeohbraddy.com/posts/things-i-learned/</link><pubDate>Mon, 08 Sep 2025 12:00:00 +0000</pubDate><guid>https://yeohbraddy.com/posts/things-i-learned/</guid><description>&lt;p>After withdrawing from ETH Zurich in a degree for MSc in CS, majoring in Theoretical Computer Science and Machine Learning, I joined a startup in pursuit of making impact, learning with practical experience, and building. Here is what I learned.&lt;/p>
&lt;h4 id="the-power-of-dogfooding-and-observability">The power of dogfooding and observability&lt;/h4>
&lt;p>It&amp;rsquo;s much easier to come up with ideas when using the product as you feel the rough edges firsthand which promotes thinking about ways to improve it. This is similar to instrumenting what users feel, you can&amp;rsquo;t fix what you can&amp;rsquo;t see.&lt;/p></description></item></channel></rss>